Go Fish Variations
Classic Go Fish
Standard Go Fish uses a 52-card deck with 2-6 players. Each player receives 5 or 7 cards (depending on player count), and the rest form the fish pond. Players ask specific opponents for specific ranks, must hand over all matching cards, and collect books of four.
The classic version is what most people know and love. Its straightforward rules make it accessible to players of all ages while the memory element keeps it engaging. Every variation below builds on or modifies this foundation.
Authors
Authors is the Victorian-era card game that Go Fish evolved from. Originally published as a commercial game in 1861 by Parker Brothers, it was the first widely popular American card game.
Key differences from Go Fish:
- Players ask for specific cards, not just ranks. Instead of "Do you have any Kings?", you ask "Do you have the King of Spades?"
- You must already know (or guess) exactly which player has the specific card.
- There is no fish pond — no drawing cards. If the opponent doesn't have the specific card, your turn simply ends.
- The original game used special cards featuring famous authors (hence the name) rather than a standard deck.
Authors is significantly more strategic than Go Fish because asking for a specific card requires either deduction or memory of previous plays. The absence of a draw pile also means the game is entirely determined by the initial deal and players' choices.
You can play Authors with a standard deck — just ask for specific cards (rank + suit) instead of ranks.
Happy Families
Happy Families is the British equivalent of Go Fish, traditionally played with a custom deck featuring illustrated family groups. The game was first published in 1851 and remains popular throughout the United Kingdom.
How Happy Families works:
- The deck contains sets of four family members (e.g., Mr. Bun the Baker, Mrs. Bun, Master Bun, Miss Bun).
- Players ask for specific family members, not ranks.
- Like Authors, you ask for a specific card: "Do you have Mrs. Bun the Baker's Wife?"
- You must already have at least one card from that family to ask.
- Complete families (sets of 4) are placed on the table.
Playing with a standard deck: You can adapt Happy Families by grouping cards into "families" by rank (all four Queens are one family) and asking for specific suits within the rank.
The game's themed decks make it especially engaging for children, who enjoy collecting complete illustrated families.
Quartet
Quartet is the European name for a family of Go Fish-like games played across Germany, France, the Netherlands, and Scandinavia. While the rules are similar, regional variations add unique twists.
German Quartet:
- Uses themed decks with sets of four cards grouped by category.
- Players ask for specific cards by name.
- Very similar to Happy Families but with different themes (animals, cars, sports, etc.).
French Quartet (Jeu des 7 Familles):
- Uses families of seven members instead of four.
- The larger family size makes completing sets harder and the game more strategic.
- Each family has members like grandfather, grandmother, father, mother, son, daughter, and baby.
Dutch Kwartet:
- Played with standard or themed decks.
- Popular classroom game used to teach children about various subjects.
- Each set of four cards shares a common theme with educational content.
Quartet games emphasize the collecting aspect over memory, making them particularly popular as educational tools for children.
Australian Fish
Australian Fish (sometimes called "Fishy") follows standard Go Fish rules with a few notable regional differences:
Pairs instead of books: In many Australian households, the game is played with pairs (two cards of the same rank) instead of books of four. This makes the game faster and simpler.
Different dealing: Some Australian versions deal only 5 cards regardless of player count.
Open fishing: In some variants, when a player is told to "Go Fish", they can draw cards from the fish pond until they get the rank they asked for or the fish pond runs out. This aggressive drawing rule creates more dramatic swings.
Last card announcement: Like UNO, some Australian groups require players to announce when they have one card left. Failure to announce means drawing extra cards.
The pair-based scoring system makes Australian Fish particularly accessible for younger children, as collecting pairs is easier and faster than collecting full books of four.
Go Fish for Two
Go Fish plays differently with two players compared to larger groups. Here are the best rules and adjustments for a two-player game:
Recommended rules for two players:
- Deal 7 cards each (not 5) to ensure both players have enough variety.
- Use the standard fish pond and drawing rules.
- Consider playing best-of-three rounds since two-player games are shorter.
Strategic differences with two players:
- Memory is more powerful — you only need to track one opponent.
- Every card the opponent asks about is direct information about their hand.
- The fish pond depletes faster, leading to a more intense endgame.
- You can be more targeted with your asks since there's only one possible source.
Two-player variant — "Fish Pond Memory": After a "Go Fish" draw, the drawn card is briefly shown to both players before being added to the drawer's hand. This variant transforms the game into a pure memory challenge.
For a more competitive two-player experience, combine Go Fish with scoring across multiple rounds and keep a running total to determine the overall winner.